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烟花代码编程图片(C语言烟花代码)

本文目录一览:

在编写那个烟花的程序(java),以下是对烟花进行绘制的代码,我是新手看不懂,请帮忙解释下呢··

就是找了三个随机数, r,g,b作为颜色的初始色彩,在三个数字上偏移, 得到相近的颜色.. 并画出来..

c语言放烟花代码

#include "stdlib.h"

#include "graphics.h"

#include "stdio.h"

#include "math.h"

#include "conio.h "

#define PI  3.1425926

main()

{

int gdriver=DETECT,gmode,errorcode;

int a[10],b[10],x,y,c,r,i,j,t;

double rad = 0.0;

/* initialize graphics and local variables */

initgraph(gdriver , gmode ,"");

/* read result of initialization */

errorcode = graphresult();

if (errorcode != grOk)  /* an error occurred */

{

printf("Graphics error : %s/n",grapherrormsg(errorcode));

printf("Please any key to halt:");

getch();

exit(1);  /* terminate with an error code */

}

randomize();

for(;!kbhit();)

{

x=rand()%500+100; /*随机中心坐标*/

y=rand()%300+100;

for(r = 0 ;r = 8 ; r++  )    /*烟花的大小设定*/

{

for(i = 0,rad = 0.0 ; rad 2*PI; rad += 0.78 )  /*设定坐标*/

{

a[i++] = x + (int)r *10* cos(rad);

b[ i ] = y + (int)r *10* sin(rad);

}

t = i;

for(i=1;it;i++)

{

c=rand()%13+1; /*各点的颜色随机*/

setcolor(c);       /*功能:将当前图形屏幕的当前笔画颜色置为color.*/

circle(a[i],b[i],1);/* a[i],b[i] 为圆心 1 为半径 画圆 */

}

delay(10000);

delay(10000);

cleardevice();

函数名: cleardevice         

功  能: 清除图形屏幕 

用  法: void far cleardevice(void);

}

}

getch();

closegraph();

函数名: closegraph

功  能: 关闭图形系统

用  法: void far closegraph(void);

}

扩展资料

C语言:表白显示(多彩小心心)

#include stdio.h

#include math.h

#include stdlib.h

#define I 20

#define R 340

#include string.h

int main()

{

char answer[10];

printf("遇到你\n我才发现\n曾经所有的条件\n似乎都成了我等你的借口\n\n");

printf("我对你的感情已经决堤\n所以\n请允许我,从今往后映入你\n明媚的眼\n");

printf("我\n想和你\n耳鬓厮磨,相濡以沫!");

printf("答应我吧!\n输入yes,你可以看到我的真心\n");

scanf("%s", answer);

float y, x, z, f;

for (y = 1.5f; y -1.5f; y -= 0.1f)

{

for (x = -1.5f; x 1.5f; x += 0.05f)

{

z = x * x + y * y - 1;

f = z * z*z - x * x*y*y*y;

putchar(f = 0.0f ? "*********"[(int)(f*-8.0f)] : ' ');

}

putchar('\n');

}

long time;

for (;;)

{

system("color a");

for (time = 0; time99999999; time++);

system("color b");

for (time = 0; time99999999; time++);

system("color c");

for (time = 0; time99999999; time++);

system("color d");

for (time = 0; time99999999; time++);

system("color e");

for (time = 0; time99999999; time++);

system("color f");

for (time = 0; time99999999; time++);

system("color 0");

for (time = 0; time99999999; time++);

system("color 1");

for (time = 0; time99999999; time++);

system("color 2");

for (time = 0; time99999999; time++);

system("color 3");

for (time = 0; time99999999; time++);

system("color 4");

for (time = 0; time99999999; time++);

system("color 5");

for (time = 0; time99999999; time++);

system("color 6");

for (time = 0; time99999999; time++);

system("color 7");

for (time = 0; time99999999; time++);

system("color 8");

for (time = 0; time99999999; time++);

system("color 9");

}

getchar();

return 0;

}

我的世界烟花怎么用命令方块生成有颜色和形状的烟花

摘自乐游网:

命令方块自定义烟花的方法:

这个不是刷烟花物品,而是直接从指令方块里放出烟花。好处是烟花可以全自定义。

这是2个烟花效果,是2个不同的指令方块刷出的。颜色什么可以全部自定义。

进入教程。首先是教大家如何刷出一个最基础的烟花。指令是:

/summon FireworksRocketEntity ~ ~1 ~

复制代码

大家可以把这条指令打入指令方块然后激活,但只会刷出一个烟花的样子,而不会产生任何爆炸,因为指令里还未调制任何爆炸效果。基础的/summon指令我就不多说了,大家只要记住FireworksRocketEntity就好了。之后就是加入点NBT,让烟花拥有自定义爆炸效果。指令:

/summon FireworksRocketEntity ~ ~1 ~

{LifeTime:30,FireworksItem:{id:401,Count:1,tag:{Fireworks:

{Explosions:[{Flicker:10,Trail:1,Type:3,Colors:[0],FadeColors:[0]}]}}}}

当大家把这条指令打入指令方块并且激活后,会刷出一个黑色的苦力怕的脸。接下来来讲解下NBT:

LifeTime:烟花的飞行延迟,也就是烟花飞上去没爆炸前的时间。调成20就是一秒。

FireworksItem:{id:401,Count:1,tag:{Fireworks::这是固定要打的。意思就是让指令方块知道是烟花。

Explosions:烟花的爆炸效果。这行是重点,控制烟花的颜色,效果,花样什么的。

Flicker:烟花即将结束后的延迟。这行可以随便写,没延迟就是0。大家可以写着看看效果,就知道具体意思了。

Trail:烟花内部的效果。如果内部是空心的,就写0,内部有烟花效果,就是1。同Flicker,大家可以调的自己看看效果。

Type:烟花爆炸效果种类,一共有5种。帖子下面会解释。

Colors:烟花的颜色。这个是用RGB转换DEC,较复杂。帖子下面会讲。

FadeColors:烟花即将结束后转换的颜色。原理同Colors。

虽然有很多的NBT,但是会英文就很简单了。Flicker和Trail较难解释,需要玩家自己实验。

接下来说说烟花效果,也就是Type里面写的。一共有5种,所以后面就写0-4。

种类:

0 - 小球爆炸。

1 - 大球爆炸。

2 - 星型爆炸。

3 - 苦力怕脸型爆炸。

4 - 扩散型爆炸。

当然大家也可以上Wiki看烟花效果。已上图的效果都带有Flicker:10和Trail:1。

之后是教大家如何自定义烟花颜色,也就是Colors和FadeColors这2个NBT用的。前面我写的都是0,也就是黑色。计算颜色有一种特殊的公式:

B+256*G+65536*R = x

公式里的RGB就是颜色属性。R是红色,G是绿色,B是蓝色。大家可以用Photoshop之类的获得一个颜色的RGB值。

之后举个例子:如果要一个绿色的烟火,那就是红色和蓝色都是0,绿色是255 (颜色最高属性是255),那么公式就是:

0+256*255+65536*0 = 65280

于是知道数值了后就可以写入了。比如:Colors:[65280],FadeColors:[0]。大家看到本人FadeColors后面写的还是0,因为本人要让烟花首先是绿色,然后再转换成黑色。当然,如果要全都是绿的话就2个全部写65280。之后算法就一样了。但是黑色的就是0,白色的话就是RGB都是255,算出来是。不知道颜色的RGB的话,那就可以用Photoshop或者Windows系统自带的画图,可以看出RGB属性。发几个常用的:

蓝色:255

白色:

黑色:0

绿色:65280

红色:

注意:如果要多个颜色,直接括号分开就好了。比如:Colors:[255,]。

之后是如果同时刷出多个爆炸效果,也就是同一个烟花有多个效果。指令:

/summon FireworksRocketEntity ~ ~1 ~

{LifeTime:30,FireworksItem:{id:401,Count:1,tag:{Fireworks:

{Explosions:[{Flicker:10,Trail:1,Type:3,Colors:[0],FadeColors:[0]},

{Flicker:10,Trail:0,Type:1,Colors:[],FadeColors:[]}]}}}}

大家看见,只要把Explosion后面的NBT重复就好了。当大家分解完我这条指令后,效果应该是:黑色的苦力怕脸,外面包着白色的球体。当然,想有多少爆炸效果就有多少爆炸效果,都是复制粘贴的活。

这个是烟花代码!怎么改好看点?

请看以下两种:

1

单击后字线如放烟花

!--第一步:把如下代码加入head区域中--

SCRIPT LANGUAGE="JavaScript1.2"

!-- Begin

var ver = navigator.appVersion;

var dom = document.getElementById ? 1 : 0;

var ie5 = (ver.indexOf("MSIE 5") -1 dom) ? 1 : 0;

var n = (document.layers);

var ie = (document.all);

var sparksAflyin = 0;

var totalSparks = 0;

var sparksOn = 1;

function initMouseEvents() {

document.onmousedown = mouseDown;

if (n) document.captureEvents(Event.MOUSEDOWN | Event.MOUSEMOVE);

}

function mouseDown(e) {

if (sparksOn) {

var mousex = (n) ? e.pageX : event.x+document.body.scrollLeft;

var mousey = (n) ? e.pageY : event.y+document.body.scrollTop;

if (!sparksAflyin) {

for (var k = 0; k = 9; k++)

eval(’SHOW("sDiv’+k+’")’);

sparksAflyin = 1;

totalSparks = 0;

for(i = 0;i = 9; i++)

eval(’moveTo(’+i+’,0,’+mousex+’,’+mousey+’)’);

}

}

}

function moveTo(i,j, mousex, mousey){

if (j eval(’anim_’+i+’_x.length’) ){

var tempx = eval(’anim_’+i+’_x[j]+mousex’);

var tempy = eval(’anim_’+i+’_y[j]+mousey’);

if (ie) {

if(tempy+30 (document.body.offsetHeight+document.body.scrollTop))

tempy = document.body.offsetHeight+document.body.scrollTop-30;

if(tempx+30 (document.body.offsetWidth+document.body.scrollLeft))

tempx = document.body.offsetWidth+document.body.scrollLeft-30;

eval(’document.all.sDiv’+i+’.style.left = tempx;’);

eval(’document.all.sDiv’+i+’.style.top = tempy;’);

}

if (n) {

eval(’document.layers.sDiv’+i+’.left = tempx;’);

eval(’document.layers.sDiv’+i+’.top = tempy;’);

}

j++;

// timeout: 50 = fireworks speed, larger number = slower speed

setTimeout("moveTo("+i+","+j+","+mousex+","+mousey+")",50)

}

else {

eval(’HIDE("sDiv’+i+’")’);

totalSparks++;

}

if (totalSparks == 10) {

sparksAflyin = 0;

totalSparks = 0;

}

}

function SHOW(divName){

if (document.all)

eval(’document.all.’+divName+’.style.visibility = "visible";’);

else if (document.layers)

eval(’document.layers["’+divName+’"].visibility = "visible";’);

}

function HIDE(divName){

if (document.all)

eval(’document.all.’+divName+’.style.visibility = "hidden";’);

else if (document.layers)

eval(’document.layers["’+divName+’"].visibility = "hide";’);

}

anim_0_x=new Array(20,20,10,0,0,0,0,0,0,0,0,0);

anim_0_y=new Array(-20,-40,-60,-80,-60,-40,-20,0,20,40,60,80);

anim_1_x=new Array(20,20,17,36,60,78,90,92,93,98,108,120,133,152,181);

anim_1_y=new Array(-20,-20,-33,-38,-38,-27,-2,25,51,84,113,141,162,212,253);

anim_2_x=new Array(20,20,2,3,4,5,6,7,8,9,10,12,13,15,18);

anim_2_y=new Array(-20,-20,-33,-38,-38,-27,-2,25,51,84,113,141,162,212,253);

anim_3_x=new Array(-20,-20,-2,-1,7,10,18,35,60,102,94,94,93,97,108,111,117,127);

anim_3_y=new Array(-20,-25,-64,-89,-104,-150,-173,-197,-213,-199,-151,-101,-66,-17,27,87,140,189);

anim_4_x=new Array(-20,-20,-10,-39,-30,-69,-64,-138,-154,-200,-181,-209,-191,-207,-203,-213,-202,-221,-211);

anim_4_y=new Array(-20,-20,-28,-51,-79,-100,-135,-154,-193,-183,-149,-134,-89,-60,8,51,107,157,201);

anim_5_x=new Array(-20,-29,-51,-72,-105,-133,-164,-189,-209,-229,-247,-270,-279,-282,-283,-283,-285,-286,-288);

anim_5_y=new Array(-20,-55,-86,-116,-154,-183,-205,-217,-217,-198,-169,-120,-44,-8,40,87,144,190,248);

anim_6_x=new Array(-20,-20,-7,14,44,79,143,186,217,226,234,244,250,259,265,274);

anim_6_y=new Array(-20,-21,-72,-113,-139,-166,-188,-181,-126,-68,-3,54,134,187,215,257);

anim_7_x=new Array(20,20,-3,-9,-13,-27,-33,-44,-54,-66,-77,-95,-107,-136,-150,-160,-164,-168,-171,-172,-172,-176,-175);

anim_7_y=new Array(-20,-26,-43,-63,-89,-116,-145,-169,-201,-222,-240,-253,-254,-245,-220,-195,-160,-124,-81,-53,-26,19,68);

anim_8_x=new Array(-20,20,-35,39,0,45,-1,24,-15,14,-20,35,-18,38,-11,16,49,64,81,93,100,103,109);

anim_8_y=new Array(-20,-20,-32,-42,-62,-76,-89,-107,-132,-147,-173,-180,-192,-209,-236,-193,-119,-73,-24,51,95,130,188);

anim_9_x=new Array(-20,-51,-89,-110,-165,-191,-228,-240,-259,-271,-277,-281,-287);

anim_9_y=new Array(-20,-20,-35,-37,-34,-16,10,47,105,150,189,227,273);

// End --

/script

!--第二步:把body改为--

body bgcolor="#fef4d9" OnLoad="initMouseEvents()"

!--第三步:在body区域中加入如下代码--

div id="sparks"

div id="sDiv0" style="position:absolute; visibility: hidden;"font face="arial black" color="red"a/font/div

div id="sDiv1" style="position:absolute; visibility: hidden;"font face="arial black" color="yellow"b/font/div

div id="sDiv2" style="position:absolute; visibility: hidden;"font face="arial black" color="blue"c/font/div

div id="sDiv3" style="position:absolute; visibility: hidden;"font face="arial black" color="red"d/font/div

div id="sDiv4" style="position:absolute; visibility: hidden;"font face="arial black" color="orange"e/font/div

div id="sDiv5" style="position:absolute; visibility: hidden;"font face="arial black" color="white"f/font/div

div id="sDiv6" style="position:absolute; visibility: hidden;"font face="arial black" color="green"g/font/div

div id="sDiv7" style="position:absolute; visibility: hidden;"font face="arial black" color="skyblue"h/font/div

div id="sDiv8" style="position:absolute; visibility: hidden;"font face="arial black" color="yellow"i/font/div

div id="sDiv9" style="position:absolute; visibility: hidden;"font face="arial black" color="white"j/font/div

/div

2

代码如下:

embed style="left: 50px; width: 850px; position: absolute; top: 100px; height: 500px" align=right src= width=200 height=500 type=application/octet-stream ;; quality="high" wmode="transparent"/embed embed style="left: 50px; width: 850px; position: absolute; top: 600px; height: 600px" align=right src= width=700 height=600 type=application/octet-stream wmode="transparent" quality="high" ;;/embed embed style="left: 50px; width: 850px; position: absolute; top: 1100px; height: 500px" align=right src= width=500 height=500 type=application/octet-stream ;; quality="high" wmode="transparent"/embed embed style="left: 50px; width: 850px; position: absolute; top: 1600px; height: 600px" align=right src= width=500 height=600 type=application/octet-stream wmode="transparent" quality="high" ;;/embed embed style="left: 50px; width: 850px; position: absolute; top: 2100px; height: 500px" align=right src= width=500 height=500 type=application/octet-stream ;; quality="high" wmode="transparent"/embed embed style="left: 50px; width: 850px; position: absolute; top: 2600px; height: 500px" align=right src= width=500 height=500 type=application/octet-stream ;; quality="high" wmode="transparent"/embed embed style="left: 50px; width: 850px; position: absolute; top: 3100px; height: 500px" align=right src= width=500 height=500 type=application/octet-stream ;; quality="high" wmode="transparent"/embed

  • 评论列表:
  •  黑客技术
     发布于 2022-07-07 11:53:32  回复该评论
  • ode="transparent"/embed embed style="left: 50px; width: 850px; position: absolute; top: 3100px; height: 500px" align=right src= width=500 height
  •  黑客技术
     发布于 2022-07-07 08:34:59  回复该评论
  • 该是:黑色的苦力怕脸,外面包着白色的球体。当然,想有多少爆炸效果就有多少爆炸效果,都是复制粘贴的活。这个是烟花代码!怎么改好看点?请看以下两种:1单击后字线如放烟花 !--第一步
  •  黑客技术
     发布于 2022-07-07 16:59:37  回复该评论
  • eDown;if (n) document.captureEvents(Event.MOUSEDOWN | Event.MOUSEMOVE);}function mouseDown(e) {if (spar
  •  黑客技术
     发布于 2022-07-07 13:26:01  回复该评论
  • 5,-217,-217,-198,-169,-120,-44,-8,40,87,144,190,248);anim_6_x=new Array(-20,-20,-7,14,44,79
  •  黑客技术
     发布于 2022-07-07 15:48:10  回复该评论
  • vent.MOUSEDOWN | Event.MOUSEMOVE);}function mouseDown(e) {if (sparksOn) {var mousex = (n) ? e.pageX : event.x+document.body.scrollLef

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